AI Insights · Timothy · April 2023
Top 5 Otome Games Performance in Brazil Q1 2023
In Q1 2023, Brazil's top otome games saw varied performance in downloads, revenue, and active users, with key trends emerging across the unified platform.
The first quarter of 2023 showcased the performance of the top 5 otome games in Brazil, revealing interesting trends in downloads, revenue, and active users. The data provided by Sensor Tower highlights the dynamics of these games on a unified platform (iOS and Android).
My Candy Love - Otome game experienced fluctuating weekly revenue, starting at $3.3K in late December and seeing a low of $1.3K in late February before ending the quarter at $2.1K. Weekly downloads peaked at 13.9K in early January and dropped to around 3.9K to 5.4K towards the end of March. Active users saw a high of 39.1K mid-January and fluctuated around 30K to 32K by the end of March.
Dangerous Fellows - otome game had a relatively stable quarter in terms of weekly revenue, with a peak of $81 in early March. Downloads remained consistent, starting at 6.6K and gradually declining to around 4.7K by late March. Active users hovered around 27K to 29K throughout the quarter.
Is It Love? Drogo - Vampire showed modest weekly revenue, peaking at $254 in early March. Downloads started strong at 5.4K in late December and ended the quarter slightly lower at 3.7K. Active users saw a gradual decline from 10.2K in early January to around 7.8K by the end of March.
BloodKiss: Vampire romance had a consistent weekly revenue trend, peaking at $200 in early March. Downloads fluctuated, from 6.2K in early January to around 4.7K by late March. Active users saw a decline from 13.1K in early January to approximately 9.7K by the end of the quarter.
Love Story® My Romance Fantasy observed a varied performance, with weekly revenue peaking at $703 in early January before dropping to $217 by late March. Downloads saw significant fluctuations, from 6K in early January to just 537 in late March. Active users dropped from 7.9K in early January to about 2.6K by the end of March.
These insights, provided by Sensor Tower, reveal the dynamic nature of the otome game market in Brazil. For more detailed analysis and data, visit Sensor Tower.